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An
exciting, fast-paced number stockpile card game
for ages 6 and up. This game is great for dates,
friends, parties, couples, or the whole family.
Caution: Can be addicting.
EQUIPMENT
6 decks of cards, each with 2 WILD cards and
52 cards numbered 1-13 in 4 different colored
suits. There are 6 different colors on the back
of the decks; one color for each player or team.
An optional playing field mat is included in
case you don’t have a table and to make
it easier to learn.
PLAYERS
Perfect for 2 to 12 players! Each player or
partnership will have their own deck. The more
players, the more Wackee the game can get. *
Note: When playing as partners: Partnerships
consist of 2 people but only one deck. One partner
is responsible to control and play out all of
the 6 cards dealt face up and the 6 that are
dealt face down. The other partner is responsible
for the remaining deck and tries to play out
as many points (cards) as possible by going
through the deck over and over, turning 3 cards
at a time and playing the top card of each 3.
NOTE: If you have an odd number of players,
don’t kick them out; select one of the
faster players to take on the "Wackee Challenge"
by opposing the other partnerships by themselves.
THE DEAL
Shuffle cards thoroughly. Each player deals
12 cards down on the table, 6 cards face up
and side by side, and 6 cards face down in a
single pile (you can’t look at the face
down cards until they are turned over one at
a time during the game. That would be cheating.?
) The remainder of the deck remains face down
in the player’s hand, or is given to the
partner.
OBJECT OF THE GAME
To get the most points and to be the first player
or partnership to 'Go Out' and call “Wackee
Six!” This is done by playing out all
12 of the main cards originally dealt to you.
While that is being done, you want to turn your
remaining deck as fast as you can, and play
as many cards onto the crazy piles in the middle
of the table as you can. This is where most
of your points will come from. This game play
gets really "Wackee", because no one
takes "turns", everyone just plays
at once.
PLAYING THE GAME
Once the cards have been dealt each team needs
to decide who will handle the 12 dealt cards,
and who will handle the remaining deck. Once
everyone is ready, a chosen player gets to start
the game by saying "Let's get Wackee!"
and everyone begins to play at once. (Take turns
starting the game by rotating clockwise each
round.) OK, What to do First?: If you are the
one handling the deck, then it is up to you
to play out the most cards, so get ready and
hold the deck in one hand face down and with
the other hand quickly take the top 3 cards,
turn them over and slap them down on the table,
if you can play the 3rd card (now on top) then
play it into the middle. Then do this over and
over. Just keep turning your cards three cards
at a time. (1-2-3 turn over, 1-2-3 turn over,
etc…) and play the cards as you can. You
can only play the card that is showing first.
You can not dig through the cards to find the
one you want. (That’s cheating!) It must
come up on top to be eligible for play. Once
you have played that top card of the three,
THEN you can continue to play the next and the
next in sequence, and so on (if they are playable).
If the top showing card can not be played out
on a pile, then continue turning over the next
three and the next as fast as you can so that
you eventually get to a card you can play. A
pile can only be started by a number 1 card.
You can play on any of the piles in the middle
of the table. They do not need to be piles that
you personally started. Play as fast as you
can, because each card you play in the center
will later be counted as a point. As soon as
you get to the end of your deck, take the top
card off and place it on the bottom, flip the
deck over and start to go through the deck again,
three cards at a time. (This assures a better
mix) Ok, so while you keep turning those cards
over, your partner (if playing teams) must watch
the 6 face up cards like a hawk. As soon as
possible play those cards out into the middle,
on top of any started piles. You always want
to play from your 6 face up cards first. You
are competing with all the other players so
move as fast as you can. Be sure to remind your
partner which cards you are waiting for that
will help you play out your 12 main cards faster.
Once you play out one of the 6 cards then quickly
replace it with one from your 6 face down cards.
(Not from your remaining deck) You should always
have 6 cards face up on the table until you
run out. If you ever see a number 1 card, play
it immediately, there is no limit to how many
piles can be started. Once a pile is started
by anyone, everyone else can then play on that
pile. Once a number 1 is played, the color of
that card will determine the color of that pile.
The pile color can not be changed once started.
So you only play blue on blue, green on green
etc.. Piles are only built upwards from 1-13
in sequence, 1 number at a time. No skipping.
Once the 13 has been played the pile is considered
"Wacked", or closed. It is then ignored
until the end of the game when they are separated
and counted for points. (Move "Wacked"
piles aside if more room is needed.) Note: WILD
cards may replace any color and any number EXCEPT
the number 1. A WILD card must be accompanied
by the next consecutive number; they can not
be played alone. If you do not have the next
card in sequence then you can not use the WILD
card yet. Also, you do not have to fight other
players to play on top of your own WILD card,
you are given a freebee. No one but you or your
partner can play on top of your WILD. So if
you are waiting to play a 4, then as soon as
you see a 2 come available, you can slap down
your WILD card as if it were the 3 then you
must follow it up with a 4 of that color. Get
it? (This game really increases your motor skills
and makes you think faster.)
*Note. IN CASE OF A TIE during play. If two
or more players seem to have played a card on
the pile at the same time, you get to slap each
other. JUST KIDDING! Do not hurt each other,
argue, and do not pout. Simply look at the back
of the card that is on the very bottom and the
color will determine who won the tie. If your
card is under the other legitimately then you
get to keep it there and the other player must
take back their card and try again for another
pile. If both cards are equally flat on the
table then both must pick up the cards and neither
gets to play on that pile.
FINISHING A ROUND
The moment, yes the very instant, you have played
all 12 of the main cards dealt to you, scream
"Wackee Six!" and the play stops.
NO MORE CARDS CAN BE PLAYED! Only the cards
that have become airborne prior to hearing "Wackee
Six!" will count! Cards that you sneak
in later do not count and must be taken back
silly!
Important: For scoring purposes, do not mix
all the cards together until everything is sorted
out. Keep your remaining deck out of the mix.
Also be sure you are clear how many of your
12 main cards are left un-played or else other
players will be mad because those must count
against you.
SCORING
First count up the cards that count against
you. Each of the 12 main cards, left unplayed
from the original deal, will count as 2 points
against you. Now turn all the cards in the middle
of the table over so they are face down. This
makes it easy to separate the cards into player
colors. Return the cards in each color, back
to the player or team using that deck color.
Count up how many cards you or your team played
and add 1 point to your score for each card
played. Bonus: There is a 10-point bonus each
round for the player or partnership who was
first to go out by saying "Wackee Six!"
PLAYING ANOTHER ROUND
At the end of each round just deal a fresh 12
cards to each player or team and keep playing
until you reach an agreed upon target score.
300points is a good number if you can’t
come up with one. But play as long as your time
permits and have fun.
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